Philosophy
bukač hockey
VGT - NEW TEACHING
CONCEPT OF INDIVIDUAL PUCKHANDLING EXCELLENCE
GAME
– LIKE CONDITIONS AND COMPETETIVE CHALLENGE
The Variable Goals Training Model - VGT - Create Game-like Conditions and Competetive Challenge.
For the last 7 or 8 years now we have been perfecting a new and innovative way to challenge young hockey players to stimulate their read and react skills and puckhandling creativity under authentic game-like conditions. We call this training method Variable Goals Training - VGT. This type of training is used to focus on the development of individual skills and so it is very different from our team training practices. In the summer or at the start of the hockey season we like to focus on this type of individual skill development to build a strong foundation for the coming season. As the hockey season progresses, especially for older players, the practice time shifts more to team tactics and game preparation, but during the season we continue to use these drills at regular intervals to maintain and fine-tune the player's individual skills. For younger players these drills are ideal for use throughout the season because most of the practice time will be devoted to individual skill development.
In VGT Training – we place multiple hockey goals in different positions within small areas of the ice in a way that challenges players technically while giving them the options and the freedom to make creative decisions. The goals act like imaginary opponents that the player has to “beat.”
We have developed a number of different arrangements of the goals that are designed to replicate certain game situations.
PROGRAM HIGHLIGHTS
- AGILITY SKATING – without or with the puck
- CHAOS – FINDING OPEN LANE
- QUICK FEET AND EVASIVE REACTS
- LATERAL EVASIVE CUT
- CORNER MOVES
- DRIVING TOWARD THE NET
- ATTACKING THE MID – LANE
- BREAKING INTO SLOT AND SPINORAMA
- READ AND REACT SKILLS
- PUCK CONTROL ALONG BOARD ATTACK THE MID – LANE
- CORNER PUCK CONTROL
- BREAKOUT MOVES AND DELAY ATTACKING
- OUTLET PASS AND DELAY ATTACKING
- BREAKOUT PLAY AND DELAY POINT ATTACK
- STRETCH PASS AND DELAY DEKING
- 2 – 0 CROSSING PATTERNS
- 2 –0 CYCLING AND TEMPO ADJUSTMENT
- 1 ON 1 SIDE TO SLOT BATTLE
- 1 ON 1 CORNER BATTLE
- 2 ON 2 (3 ON 3) SCRIMMAGE nets as obstacles, fly changes